![]() Download the White Paper to read a quick start guide which describes how to integrate LiquidVR™ into an application. Stream to Windows, MacOS, Linux, Steam Link devices, and Raspberry Pi 4. All that is needed for usage in an application is the LiquidVR.h header file, which is included in the LiquidVR™ SDK on GitHub. If you can see it on your PC, you can stream it using Moonlight, including your. The LiquidVR™ run-time is automatically installed by the current AMD drivers. Vulkan® Interoperability: Provides conversion for buffers, surfaces and semaphores.Motion estimation works on specific GPUs and can be used for ASW. Supporting select Radeon VR Ready Premium graphics cards. Motion Estimation: Calculates the motion estimation generated from two surface frames. Both ReLive and OBS (using AMF HVEC) output 4:2:0 8bit now with OBS arguably this is Fine.GPU-to-GPU Resource Copies: Provides ability to copy resources between GPUs with explicit control over synchronization.This LiquidVR™ functionality is exposed in a special SDK targeted at headset vendors, and is not application-accessible. Direct-to-Display: Bypasses the operating system and sends the result of VR rendering straight to the headset for lower latency and better compatibility.Latest Data Latch: Provides the ability to update data asynchronously from the CPU to reduce input or sensor latency.Affinity Multi-GPU: Provides the ability to send Direct3D® 11 API calls to one or more GPUs set via an affinity mask.simply connect your phone or tablet through the AMD Link app to your AMD-powered desktop. Helps to increase performance and decrease latency. Capture and Stream Gameplay Using AMD Radeon ReLive. Asynchronous Shaders: Provides a subset of the async compute functionality native to Direct3D® 12 in Direct3D® 11.Leveraging the powerful resources of AMD GPU Compute, it enables the truly immersive audio required to achieve full presence in VR. TrueAudio Next: is a scalable AMD technology that enables full real-time dynamic physics-based audio acoustics rendering. ![]() It is important to use an NVIDIA or AMD VR ready graphics card, with the amount of graphics. ![]() LiquidVR™ provides a Direct3D® 11 based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system: Click the links below for information on XR, MR, and VR.
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